Forge your light, master every universe.
Point LightForge at your lighting console — Art-Net, sACN, doesn't matter — and hit record. It grabs every DMX frame at 44 fps and stores it in a compact binary format that only writes when something actually changes. A static look-hold? That's two frames, not two hours of identical data. You get 64 independent tracks. Each one picks its own input protocol, output protocol, universe, and destination. Art-Net in, sACN out, unicast here, multicast there — mix however you need. When two tracks want to talk to the same output universe, the merge engine sorts it out. HTP keeps the brightest value per channel. LTP takes whatever came in last. Priority mode uses sACN priority levels, so your FOH desk always wins over the ambient loop. A global fader scales everything at once, and one master switch kills all output if you need a blackout. Timecode is where it gets interesting. Feed in Art-Net TC or read H/M/S/F from any Q-SYS component — a mixer, a script, whatever you've got. Playback locks to incoming timecode with no drift. You can also define time windows that arm and trigger recordings automatically, so the system captures only the parts of the show you care about. There's a 512-channel live monitor built in. Switch between raw input and post-merge output for any track — useful when you're debugging, or when someone asks what the lights are actually doing. The usual approach to DMX recording is a dedicated box that costs thousands and lives in its own rack unit. LightForge is a Q-SYS plugin. Your Core already handles audio, video, and control. Now it handles lighting too. Add a cheap Art-Net node for physical DMX output and you're done.